The Knight News Challenge accelerates media innovation by funding breakthrough ideas in news and information. Winners receive a share of $5 million in funding and support from Knight’s network of influential peers and advisors to help advance their ideas. The first round of 2013, which opens in February, will invite innovators from all disciplines to focus on tools for open government. In 2012, three challenge rounds, each focused on an emerging trend, drew more than 2,500 entries.
Challenge 1 - on NETWORKS: Winners were announced June 18.
Challenge 2 - on DATA: Winners were announced Sept. 20.
Challenge 3 – on MOBILE: Winners were announced Jan. 17.
Anyone, anywhere can apply for the challenge - whether for-profit start-ups or non-profit ventures. For more information on a variety of topics - from guidelines for for-profits, on intellectual property licensing, open source software and more - visit our FAQ.
Building a mobile community of high school students(13-17 yrs), for students, by students to help each other to ‘learn by teaching’.
By creating Smartphone apps (IOS, Android, Win 8) and mobile web app where students can ask questions related to their studies/homework and their peers can answer them. Only students will be allowed (peer validated access), will incorporate game mechanics and will be moderated (auto and manually).
Students in the age group of 13-17, interacting anonymously or using real name (access is peer validated, but asking/answering can be anonymous) will use it.
They will use it to get help with their homework and learn (by teaching), (essentially, this is a very niche Yahoo! Answers or Quora for students, with points, badges and other game mechanics)
1. From local libraries (many libraries have a homework help program and this will extend such programs and so we will reach out to libraries to get us to their audience)
2. From schools
3. Mobile game distribution channels (multiple app stores, viral game mechanics and targeted app promotions)
We currently have 3 mobile education apps in the IOS and Android Stores - ChemIQ, BioIQ and GeometrIQ (links below). These app have led to our connections with teachers and the broader edu-community, which we will leverage.
App Links for IOS -
BioIQ - http://itunes.apple.com/us/app/bioiq-biology-picture-game/id540999469
ChemIQ - http://itunes.apple.com/us/app/chemiq/id484589464
GeometrIQ - http://itunes.apple.com/us/app/geometriq-geometry-picture/id551984696
App Links for Android
BioIQ - https://play.google.com/store/apps/details?id=com.playply.bioiq
GeometrIQ - https://play.google.com/store/apps/details?id=com.playply.GeometrIQ
We have built 3 apps (links above), in the board edu-game space, targeting high school students. We are in the early feature and design phase for this project.
1 million Q&A in year 2.
1) Technology funding - development and engineering costs
2) Marketing funding - outreach to libraries and schools
Additional details:
Please list who is on your team: Shailesh Bhat and Ram Hegde
Expected number of months to complete project: 9 months
Estimated Project Cost: USD 370,000
Name: Shailesh Bhat
Twitter: @shaileshbhat
Email address: info-AT-clefsoftware-DOT-com
Organization [if applicable]: Clef Software
City: San Jose
Country: USA
How did you learn about the contest? : Email